war of tribes
War of Tribes was a hobby project I started at the age of 16. It was my first big project and thus far the most extensive game I have ever made. I worked on it for two years and did the programming, graphics and publishing all on my own. At its best I had over 100 players online at the same time.
In War of Tribes you take over leadership of a tribe. You have to build infrastructure, research technologies, train troops and crush your enemies. There are six nations: humans, dwarves, elves, orcs, undead and trolls. I implemented a clan-system for players to organize and battle together, a trading-system, etc.
Unfortunately, I developed this game when I started programming. By this time I had never heard of software architecture or (even worst) backups before. When my free-hoster blocked my game because of the traffic it generated, I had no backups of my databases and a terrible code that was in the middle of a refactoring-process (I didn’t know about version-control either). So I had to stop development of this game…
War of Tribes was an online-multiplayer-strategy-game, where the player took over the role of a tribe-leader in a medieval fantasy-world. You could choose between six races: humans, elves, dwarfs, orcs, trolls and undead. Players had to build the infrastructure of their tribe, research technologies and train troops, to battle for territory and resources against all other players.
A carefully designed clan-system supported players to organize and battle together. They were able to support each other with troops or resources. The players were also offered built-in boards and chat-rooms to help them planning their strategies.
There were great plans regarding training and battling as a tribe-leader. You should have been able to level up, equip, get a pet and march into battle with your troops. Unfortunately I had to stop development due to missing database- and code-backups, so I could never realize my ideas.